— CHARACTER SHOWCASE.

We have many OCs in the server, and more being made, this is just a few of them.

— Queen of Camelot.
» Rune Pendragon.
↳ Sᴘᴇᴄɪᴇs: Talented Human.
Rune is the heir of the Pendragon line - a bloodline long thought dead and extinct. Through her hidden family and eventually her, it lived on. Prophecies swirl around the young Queen that tell of destruction beyond measure, that she will end the world, which led the Black Hand to capture her as a child, so they may bring these prophecies to fruition. She escaped, and through years of hard work, eventually reclaimed her birthright: Excalibur. And through this, she went on to reforge Camelot, and remake the Knights of the Roundtable. Now she sits as Queen of a flourishing nation built on the ideals of peace above all. Rune is well-known for her bubbly personality, sarcastic and witty comments, and her fervent love of her people.
»»—————  ⚜️  —————««— Grand Witch.
» Circe Rathenau.
↳ Sᴘᴇᴄɪᴇs: Witch.
Circe Rathenau was born as a Grand Heir, a child of the tyrannical rulers of the Witches, the Grand Witch and Warlock. Throughout her life, she realised that her parents were unfit to rule, that they had subjugated their people for too long - so she crafted a plan. Through years of guile and careful alliances made, Circe eventually managed to depose her parents, and do the impossible - take the position of Grand Witch for herself, without a Grand Warlock by her side. Since then, she has reformed Witchkind society into something wonderful. Many hate her for it, and many love her for it. The crimes she has committed to be where she is today weigh heavily upon her, and blacken her soul, yet she knows that sacrificing the few to save the many is how the world has always worked. Only time will tell if absolute power truly does corrupt absolutely.
»»—————  ⚜️  —————««— Matriarch of House Bonnaire.
» Milo Alexandrine Bonnaire.
↳ Sᴘᴇᴄɪᴇs: Vampire.
Milo Bonnaire is the Matriarch of House Bonnaire (one of the most influential Vampiric Houses in the world), as well as being a Co-Founder of the Dragon Riders, and having a seat on the supernatural government (among others). She has lived a life storied and long, and has done much good for the world as we know it. Milo has always been a champion for medical and technological advancement, as well as having a vested interest in ensuring the continued survival of the endangered Dragons. Milo, through the company known as Bonnaire Holdings, played a large part in the creation of AI and EI, with the latter being available to the public. A philanthropist, doctor, and archaeologist with a dark past, tortured by the faces of all she has left behind, she tries to do all she can to ensure the continued survival of all those she holds dear.
»»—————  ⚜️  —————««— High Priestess of Tiamat; Engineer.
» Élea Catia Criado.
↳ Sᴘᴇᴄɪᴇs: Vampire.
Élea was once the mundane, human heir of one of the quickest growing demiplane cities—small dimensions set apart from the material plane by magic—in the world. This, of course, changed once her brother was born a warlock, and the title and legacy of their family passed over her, and to him. Scorned and spiteful, Élea threw herself into science, desperate to prove that she wasn't some thing her family could just cast aside whenever it pleased them. Although her mother never quite saw the error of her ways, Élea did catch the eye of someone infinitely more important: Tiamat, who at that time was the ruler of the supernatural government, years before her eventual ascension. She gave herself completely to Tiamat's cause, happy for the recognition, and still fervently follows her Matron Mother even though she has ascended to the place of a god.
»»—————  ⚜️  —————««— Knight of the Roundtable.
» Carmine Conte.
↳ Sᴘᴇᴄɪᴇs: Vampire.
Carmine Conte is a man who started from the bottom of the barrel until he found the strength — and a family — to rise above all he had gone through and all of the scrutiny for being a Cursed Vampire. Throughout his life, he has been a fighter and a survivor, and now he's added the title of protector as he's one of the Knights of the Roundtable. When people speak of The Crown, he's one of the first faces people think of. He backs the Queen of Camelot — Rune Pendragon — with soft devotion and loyalty as he ensures the safety and security of Camelot. Those within the nation know him as someone akin to a gentle giant, charming people with smiles and listening to people's issues wholeheartedly while keeping in mind to help them however he can.
»»—————  ⚜️  —————««— Dragon Rider.
» Amelia Kristine Loveknot Greyhawk-Bonnaire.
↳ Sᴘᴇᴄɪᴇs: Witch.
Amelia is one of the co-founders of the Dragon Riders as well as a member of the Grand Coven’s Loveknot family and a member of House Bonnaire. She started as nothing more than Trinity Academy's former Headmaster, Alistair Loveknot's only child but after multiple tragic events at the Academy she pushed herself to the point of daily exhaustion, to be more than just the naive soft spoken young woman that everyone saw. Now she is a force of nature, set to defend those she's sworn to protect. A strong healer, a witchblade, and a woman with many important connections, she is a formidable foe who wants nothing more than to make her families proud and to protect her loved ones.
»»—————  ⚜️  —————««— Merlin's Appretince.
» Keera Darkridge.
↳ Sᴘᴇᴄɪᴇs: Fae (Merfolk).
Keera was born to a humble settlement some distance off (and under) the coast of Scotland. Bright-eyed and ready to change the world for the better, she sought out an education at the foremost magical academy- only to be caught up in the various grander plans within. Through brainwashing, Fate, and betrayal, Keera ended up defecting to the other side- at the cost of many of her past relationships and sanity. One of her brothers deemed her too far gone, and murdered her unexpectedly in an embrace. Her soul was magically preserved, allowing for a partial revival when her body was discovered by Merlin. Given her pitiful state and good intention Keera was taken under the great sorcerer's wing (and put under his protection). With her second chance, Keera will continue fighting just as passionately for her vision of a better world- though in a hopefully less misguided way.

— OUR LORE.

OUR STORY

We now exist within a world of chaos, and darkness. A world perpetually shrouded in darkness and plagued by the absent nature of fate and destiny. A world which is on the precipice of tearing itself apart, or building a new future that not even the most powerful Oracles could have seen. Our world has not always been this way, however. Once, chaos did not rule, and the sun still rose and set in the sky. Once we did not have to live in fear of Nightmares and their commanders, and once we had hope for what the next day would bring.Our story begins first in 1640, with something known as The Awakening. Supernaturals and humans had lived side-by-side for millennia prior to this, though supernaturals hid themselves from most human eyes, keeping to the shadows for fear of sparking a war, or the ire of the Concilium who had decreed so long ago that their world be hidden from the eyes of those who could not take it's existence. That all came to an end in 1640, when The Awakening brought the supernatural and human worlds colliding together. This happened due to the Fae entering this plane in an unknown way, as well as the first Talented Humans and Shapeshifters manifesting their abilities or being born to perfectly normal human parents.
The Awakening, this was called. When the supernatural world was brought into the light and the Awakening War followed. A devastation that threatened to end all humans, who had begun to war against their neighbours for fear of the unknown. This war would go on for ten long years, and would only be brought to a close with the Lamian Accords, a treaty signed between the Concilium and collective humanity that, as far as the masses knew, brokered a peace. In reality, it brought the human governments under the thumb of the Concilium, making them effectively puppet-states forevermore on the fear of supernaturals wiping out their kind.
So the world settled into an uneasy peace, where supernaturals did not have to hide, and it would continue this way for a long time. Life would bloom and acceptance would grow in many, whereas hatred brewed in the hearts of a vocal few.That was until 2024, when the old Grand Coven sparked a new war. They betrayed the Concilium, throwing off the shackles imposed upon them, and threw the world into chaos. The forces of the Concilium that had survived this devastating surprise attack fled to Trinity Academy, a safe-haven that the Grand Coven could not breach. There, they would re-establish their control over the world, and they would fight their war.It was only a few months following the beginning of that war that the Mage King revealed himself - the most vile of enemies. The shadow behind the Grand Coven, the puppeteer behind the entire show. It was he who had so wantonly thrown the world into disarray, who had sparked a war that threatened to once more engulf both the human and supernatural worlds.
This war would come to be known as the War of Fate - and for good reason. The Mage King had made it clear to all in the world that his final goal, his most wretched of plans, was to remove Fate from the Material Plane. Fate, as many would understand it, was the threads that bound everything together. It kept the Material Plane turning, it kept lives lived and goals accomplished. Some who followed the Mage King believed in his dogma; that Fate was a shackle, that the High Gods had imposed it upon all mortals following the fall of the Old World so they could better control them.
He and his armies of demons, dragons, Witches, and more swept over the land, coming to Trinity Academy. And there they would fight the most bloody war in the history of supernatural kind. Thousands - hundreds of thousands - would die over the long year that the War of Fate went on, on both sides. The battlefield was soaked in blood, and bodies were risen through Necromancy to continue fighting. No one saw an end.Until they did.The Mage King, in a final act of desperation, used a weapon which should never have been used. This weapon would breach the shield of Trinity Academy that kept all within safe, all the thousands of students and soldiers stationed and housed within. He used the Essence of a Dead God, a weapon constructed in the Old World through means unknown and vilified.Once within, he would open a rift in the fabric of reality itself, using the lifeforce of thousands of innocents and soldiers combined - his own included. This rift gave him access to one of the Divine Planes, where the Weave of Fate sat protected. Using this foul magic, he entered in the flesh; something that should have been impossible. And once there, he burnt the Weave, severing our Material Plane from it. No longer would Fate aid in the world in turning, and now we know that all would be worse off for this final act of vile defiance.Yet he was not finished, oh no. With his dying breaths, having used all of his own lifeforce in the act, he did one final thing: he released the Elves. His people, hailing from the Old World, who had been imprisoned within a horrifying demiplane hell for the crime of being from the same species as the Mage King. They were released into a world so far removed from theirs - Old versus New. And then the Mage King would die, leaving devastation in his wake.
The arrival of the Elves into the New World almost sparked a new war, though - luckily for all - a peace was brokered, and the Elves went to live in peace, to come to terms with this New World and all races who had come to exist within it. And, for a while, a peace would hold. Between the Elves and all others, and on the Material Plane as a whole. The Elves would integrate themselves into the Material Plane over the coming years, and though all lived within their demiplane nation, they made an effort to broker long-lasting diplomatic relations with those who now shared the world which they once ruled. The Elves came to simply be the newest supernatural race.
Much would happen in the thirty years that passed by between then and now. Tiamat, former leader of the Concilium, would ascend to High Godhood along with Asmodeus, a former Archdevil of Beldam. Another impossible feat accomplished in so little time - the ascension of two demigods should have torn the Material Plane asunder, defying the very laws by which it exists, but it did not.What this did do was spark a war. Not between the peoples of the Material Plane, but between the Gods themselves. A new Celestial War was began, with God against God, and thus they fell silent, speaking only to their most devout of worshippers, their Chosen, or the demigods themselves. It seemed that the Material Plane had been abandoned to chaos, the only beings who could have been our salvation now pulled into a war all their own, from which their survival was uncertain.To compound this... the Material Plane started to fall apart. Cracks in the fabric of space and time were rent open, entire crevasses in the land and the sky, like broken glass. Any who entered or fell within found themselves lost forevermore. Without Fate, the wheels that kept this world - this universe - turning... have broken.And then came The Triad. In 2050, six years ago, a new enemy revealed itself. The Original, the First Vampire. Azriel, a Warlock with raw power that had no equal; a God in and of himself. And Selene, a multiversal anomaly, a wretched being born of suffering and depravity. Each one a God among Demigods and Mortals alike. Together they formed The Triad, and together they brought allies to their banner. The Triad began their war against several - House Bonnaire was their main target, as they believed that their 'impurity' needed to be cleansed from the world. The new Grand Coven was another, which had been born from betrayal and kinslaying. And finally Camelot, the final hope of the world, a shining beacon that must be extinguished if they are to succeed. These three targets formed The Protectorate, the shield against The Triad, the greatest powers that fight back against the greatest threats this world has ever known.And a new breed of creature was born from the vile minds of The Triad - Nightmares. Creatures of shadow, bone, and flesh, who can exist only in darkness. Evil beings which can slaughter their way through entire armies if given the chance, and yet they could not attack at any point other than night, giving The Protectorate the upper hand. The sun itself was their ally.Until the Eternal Eclipse sprung forth. No one is sure which member of The Triad was responsible, or whether it was a combined effort. It does not matter. This eclipse dimmed all light in the world, washing it in a cold and dim, orange-tinted darkness through which the Nightmares in slavery to The Triad could slaughter every hour of every day, never needing rest nor sleep. The Protectorate sprung into action as quickly as they could. Each one established some sun-mimicking light within their respective homes, and some towns and cities managed to follow suit.Others... others did not. Many were not equipped, and aid could not be given fast enough. Hundreds of millions of humans and supernaturals were slaughtered, entire cities brought down to ash by The Triad and their Nightmares. Nowhere is safe, if they do not have light. The Nightmares will always find you. Countries have fallen into ruin, leaving behind nothing but a memory.To counter these Nightmares, the Forge Masters joined the fight, allying themselves with The Protectorate, in service to House Bonnaire, These Forge Masters have their own Night Creatures that can combat the Nightmares, but the soldiers the Forge Masters can create cannot be created in as great numbers as the Nightmares.Thousands of organisations, Houses, families, Packs, religious orders, nations, and everything in between, is aligned with either The Triad or The Protectorate. Though there remain a legion who are neutral, who have - for whatever reason - chosen to fight alone, or not fight at all, serving their own goals that none can see.Nightmares are not the only creatures that prowl in the dark, however - The Triad's supernatural and human armies and allies move freely through the world, presenting another added threat to any who would be foolish enough to leave the safety of their lit homes and cities. There is a threat within every shadow, behind every corner... and hope is slowly dwindling, as none can see an end to the horrors inflicted upon them, the world, and those they love.This is where our story begins, in the midst of this fight. The assembled forces of The Protectorate and their allies fight against The Triad and their allies, battling for control of the world, trying to find some way to undo them, to undo the Eternal Eclipse. The cracks in reality are only getting worse to add to this, the rifts growing deeper and larger with each passing week. If The Triad is not successful, the rifts will be. Chaos reigns.Will you fight for The Protectorate against their worst enemies; will you join The Triad in their grand plan to bring purity to the world; or will you be neutral? A soldier, a baker, a pop star, a dragon rider, a force for good or for evil? Will you find a way to re-establish Fate, or will you watch the world collapse in on itself? Perhaps you too will become nothing more than a memory, or perhaps your story will live on as legend for aeons.That choice is yours. This is your story. Your path. Choose wisely, for one wrong turn could lead you into the darkest depths, and none come back from the shadows unscathed.Welcome to Eternal Eclipse.

»»—————  ⚜️  —————««

PLAYABLE RACES

This is not all of the species, and does not include sub-species!Vampires: Vampires are the most numerous, and the most politically powerful, of the supernatural races. Sometimes called Biters and Leeches as a derogatory terms, their origins can be dated back to The Original, the first Vampire, a man cursed by the Grand Witch ruling in 3730 BCE. This Grand Witch was given a curse by the High God Ezotl himself, formulated within his dark labs, and this curse made it so that the man would be satiated only by the blood of his kin, and to pay homage to his dark master for the rest of his immortal life. This makes Vampirism, like Lycanthropy, a Divine Disease, or a Celestial Curse - or, that is how it started, at any rate. Since then, Vampirism has spread to every corner of the world, giving the Vampires an iron grip over almost every civilization. Many Vampires hold great positions of power in the governmental / political structures of the world. They come in all shapes and sizes, as well as all ages. Vampire culture is the one that is often coined as "Supernatural culture", which is half true; Vampiric culture is the default, but most other supernatural races will have their own that intermingles with Vampiric culture or disregards it entirely. Vampires are, for all intents and purposes, one of the most dangerous creatures living today, due to them looking exactly like mortal humans, save for their fangs and blemish-less skin. Vampire children must also be approved by the Concilium, as they are exceedingly dangerous. Vampires do not need to sleep, and in fact cannot sleep for more than an hour or so at a time. Vampires are, of course, immortal, and can only be killed by a stake (wooden or silver) to the heart, silver, strong magic, or fire. Vampires never stop learning, and in fact crave new knowledge, which is why so many of them (even Dominis) can be found within supernatural universities. Many of the myths surrounding Vampires (such as their aversion to sunlight and garlic, or their inability to enter homes without an invitation) are lies, created by the Concilium when they rose to power so that Vampires could more easily blend in to human society. There are some within the world who still believe these myths, though that would require wilful ignorance and an inability to use the internet, as in the modern day, everyone knows what a Vampire's weaknesses and strengths are. Bitten and Born Vampires are not the only class of Vampire, as there is also the lesser Cursed Vampire, who have a much weaker strain of the original disease due to the curse being used to create them being unable to replicate true divine magic, and rather just makes them an imitation Vampire rather than the 'real' thing. That is not to say Cursed Vampires are not strong - they are, they merely are not when compared to non-Cursed Vampires. Vampire culture revolves heavily around Houses, which are 'families' of Vampires that are all bound together, usually through their Bite lineage, or some other force.Reborns: Reborns are mortals who have been blessed by a High God to be continually reborn, and remember all lives after they were blessed. While all intact souls go through the River Styx and are judged, being either reborn or sent on to an afterlife, the souls of Reborn are different. Souls usually do not and cannot remember any of their past lives, but Reborns can. They cannot remember every single life they have lived, only those that came after their soul was blessed. The reasons for blessing are legion, ranging from devout service to a High God to something seemingly mundane that had a large rippling effect on the greater universe. It is unknown how many Reborn exist within the world today - estimates range anywhere from a few hundred, up into the thousands, but most agree that there are no more than 10,000 Reborns at any given point on the Material Plane, with some more realistic figures painting them at 800 or so. Reborns exist within a strange state between myth and truth - some believe that they are myth, others know they are fact, and more still have a 50/50 view on the matter. Reborns are taught about in supernatural and human schools, but even with this, some will still believe they are myth. Reborns are considered by supernatural researchers to be the next step in a soul's evolutionary cycle, the apex that all souls will eventually reach until all are Reborn. Reborns themselves see their blessing as just that - a blessing. They do not shirk the opportunity to be continually reborn and thus learn all there is to know about life through different walks of life. They cannot be born into an immortal life of any kind, but they can be born to one of the long-lived races that will succumb to death eventually (Witches, Divathan). Reborn souls are also protected by celestial magic, meaning they cannot be sold nor tampered with, and any magic or curses which would negatively impact the soul are automatically rebuked by High God magic, meaning their soul will always be intact, and they can never achieve immortality. There have been some Reborns across history who have tried to achieve immortality via Relics, but even this magic does not work on them. It is their duty to be reborn, and the High Gods will ensure that they fulfil this duty. Reborns can be born human (and all variations therein including Witches), or Divathan, but that is all. They can be killed by anything that would kill another of their species, and they have access to all abilities that their species has access to, including the Reborn-specific abilities. No one is entirely sure when the first Reborn was blessed within the New World, though the Reborn with the most documented Cycles among the Concilium was at 732 last time they were checked, and they were supposedly blessed before even the first Witches came into being, over 10,000 years ago. Some believe that Reborns could be as old as the New World itself, but this claim has never been able to be verified. Reborns cannot make any Pacts, as all Entities that would typically make Pacts with mortals know to stay well away from Reborns, as the celestial magic enveloping their souls is too much for most Entities to bear, let alone Pact with.Witchkind: Witchkind are what you would expect - they are magical beings who are born with their magic, or recieve it through the Ritus Maleficar, a Pact made with an Entity wherein a human may gain magic. While they look human, their DNA is changed in subtle ways in reaction to magic, making them evolutionarily distinct but still extremely close to humans, allowing procreation between the two species. Witches are, after Divathan, the oldest supernatural race, having come into existence in 7690 BCE, when Hekate gave two mortals her blessing, making them the first Grand Witch and Warlock. They have their own governmental systems (Covens, with a High Witch and a High Warlock leading each Coven, and Grand Witch overseeing them all), but they still hold seats on the Concilium and are beholden to supernatural and human laws, as well as Grand Coven laws. Prior to 30 years ago, the Grand Coven was ruled over by a Grand Witch and a Grand Warlock, who shared the Grand Power between them, making them demigods, and this Grand Power would be passed down to Grand Heirs when the Grand Witch & Warlock's power began to wane, effectively creating a never-ending cycle. This Grand Power was passed down within the Rathenau and Loveknot bloodlines, which are the royal Witchkind bloodlines. 30 years ago, Circe Rathenau (a Grand Heir) usurped her parents during the War of Fate with help from powerful allies, and took the entirety of the Grand Power for herself, making her something new - more than a Demigod, but less than a High God. This new Grand Witch tore down the old Grand Coven and created a new one in it's place, changing many laws and cultural practices. At first, this split Witchkind culture into two halves; loyalists, and modernists. It took many years, but over the 30 years that followed, most Witchkind chose to follow Circe, or remove themselves from Witchkind culture as a whole. There are still loyalists who think that the new Grand Witch has gone too far and has too much power (with some calling her the God Queen, or Bitch Queen as derogatory terms), meaning there is some rebellion still ongoing, but very little in the grand scheme of things. Young Witchkind often wear talismans made of either bone or wood, with the older Witchkind having internal and external parts of their bodies turned to wood to act as talismans. These bone / wood talismans help to increase and amplify their power. Sometimes called Jinxers or Slingers as derogatory terms, Witchkind can use any and all Magic schools, although most choose to focus on one or two, to become a master at that particular school. The only Witchkind who can master all schools are Ancient Ones; Witchkind who have shook off the shackles of mortality, prolonging their lives through extremely secret magics, and thus have become quasi-immortal (they will still die, but not for many millennia as their soul slowly rots away), using their newfound years to learn from the schools that they didn’t during their time as mortals. Witchkind usually only live until 150, but have been known to reach 200. Witchkind may sell their souls for immortality if they so wish, but these are not considered Ancient Ones, as the Ancient Ones achieve their immortality through secret and powerful magics known only to a very select few.Lycanthropes: Lycanthropes are, next to Vampires, the most abundant supernatural race. Sometimes called Sniffers or Fleabags as derogatory terms, Lycanthropes can change into their Lycanthropic form at any time (and have no choice in the matter on Full Moons), but look like regular members of human society otherwise (although some do grow in height and muscle upon being changed). Often called “Luna Liberos” (literally Moon Children), Lycanthropes are as varied as the Fae. There are many different forms of Lycanthropy, some only having a few infected members, and others having thousands upon thousands. Lycanthropes can often be found in military positions (with many militaries around the world have specialised Lycan Divisions), or as protectors and bodyguards. Lycanthropes are one of the oldest supernatural species in existence, with the first Lycanthropic strain having been Wereserpents, and other strains evolving from there as time went on, mimicking the animals found in their then-natural enviroment. There is a strained history between Lycanthropes and Vampires, as - thousands of years ago - Lycanthropes would often be kept as slaves by Vampires, and controlled via blood magic. That practice was outlawed by the Concilium when they rose to power, but some Lycanthropes still harbour resentment over that history, and some may even have lived it. Lycanthropes are immortal, only able to be killed by silver, strong magical attacks, attacks by other Lycanthropes, or attacks by Vampires. To heal a Lycanthrope's silver-caused wounds is much the same as it is with Vampires; the blood of another Lycanthrope (of the same strain) has to be put into the wound, but the wound will still scar. All Lycanthropes possess the ability to shift in to a Lycanthropic form (detailed below), and an animal form. The animal form takes the form of whichever animal their Lycanthropic strain is modelled after; for Werebears, they may shift in to a slightly larger-than-normal bear, for example. Lycanthropes operate within a Pack structure, which is what their hierarchy is, and Lycanthropes who do not live by this structure are called Packless Lycanthropes, and are generally considered outcasts by the Lycanthropes within Packs.Fae: Fae is a broad term used to describe many different sub-species within the broader umbrella, with their own small takes and spins on Fae culture and way of life. Generally, though, Fae are the creatures that found themselves within this world in 1640, and were partially 'responsible' for The Awakening and everything that followed. It is unknown where Fae came from, as even the oldest Fae seemingly have trouble remembering - most are sure that they did not come to this plane willingly. There have been bits and pieces, small fragments, of a description that describes their homeland as a chaotic, beautiful, and free, where the rules of this world do not apply. Fae are effectively immortal (ageless), though they do succumb to something known as The Withering, which will be explained later on. They can also be killed through the same wounds as a human being can, having no enhanced durability that protect them. Fae are thought to reach "adulthood" (although this has little meaning for immortals) around their 80th year of life. Most Fae are carefree, fun loving, creative, and a little mischievous. Fae are generally seen as outcasts in the larger world; while this has gotten better in recent years, it is still not where it should be. Many Fae are integrated into supernatural culture at large, but the majority live within Settlements, small pockets of land that are carved out and made into a community and sacntuary for Fae in the area. Both humans and supernaturals treat Fae as second-class citizens in much of the world, with the Concilium (prior to it's 'reformation') even going so far as to often forcibly evict Fae from the land their Settlements are built upon, as they usually have no 'legal' right to set up a community there. This has led to the species being quite tight-knit and wary of outsiders. Fae are as varied as any other species in their personalities, views, and beliefs, and though they are treated as outcasts, there are many who are still welcoming to those who wish to aid the Fae. Fae are central to many supernatural freedom movements that campaign for greater acceptance of the marginalised supernatural communities, and are a central force for law changes that are targeted at this. In the past 30 years, Fae have enjoyed more freedom and acceptance than ever before, but one would be a fool to believe that it is anywhere close to where it needs to be.[There is far more lore on each species in the server, and again, this is not all species and does not include sub-species!]

»»—————  ⚜️  —————««

HIGH GODS

— Hekate.
» Goddess of Magic, Crossroads, Keys, and Ghosts.
Leader of the pantheon, and Mother of the Gods. Commonly called Mother of Witches, as it was she who blessed the first Grand Witch and Grand Warlock with magic. Hekate is known the world over for her beauty, and her three aspects; the mother, the maiden, and the crone. Unlike the other High Gods who themselves often change their form to whatever they so choose in the moment, Hekate--when she does appear, which is rare--usually will only take one of those three forms, but most often the Mother. Hekate was the first High God to have ever manifested from the cosmic energies of the multiverse, and so it is she who's hand can be felt in every creation that exists today, even the majority of the other High Gods. The Church of Hekate is the biggest Church of a High God in existence, and they hold many of the world's greatest and oldest Relics, as well as being a powerhouse for the creation of new and exciting spells. Hekate's High Priest/esses are often sought out by the Elite for their great wisdom and counsel.»»—————  ⚜️  —————««— Ostus.
» God of the Harvest, Fatherhood, Strength, and Death.
Husband of Hekate, and Father of the Gods. Ostus was the second High God to ever come in to existence, in the same way as his wife, Hekate, did. Ostus was the High God who created the River Stix, and therefore set the Cycle of Souls in motion, and becoming it’s guardian and master. Ostus created the Diamut to serve as his Vassals in the River Stix, each one being a manifestation of Ostus, to guide and sort the souls that travel through the River. Ostus is a fierce defender of Ascension, too, as he almost started a Divine War to ensure that Ezotl could not ascend, and was none to happy when Rinhir joined his mother, Minerva, in the Pantheon. The Church of Ostus is rather large, but known to be isolated, and only accepting of very few Priests and Priestesses, as Ostus, as opposed to many of the High Gods, prefers not to be worshipped, for he does not see the High Gods as beings that need to be worshipped— they simply are, in his eyes, and worship will never change that. Ostus, along with Juno, are the chief Weavers of Fate, it is they—along with the other High Gods, but they have a larger role—who set each Fate in to motion, for everything that has ever, will ever, and would ever exist.»»—————  ⚜️  —————««— Ares.
» God of War, Violence and Courage.
Hekate and Ostus’ first son. Ares is also known as the Father of Dragons, for he created the demi-godlike beasts. Originally created to serve as entertainment for his daughter, Beldam, he soon released them in to the Material Plane, and gave them a Fate, as all things are given a Fate. The Church of Ares is one of the more brutal ones— only High Priests (meaning men and masc-aligned ENBYs) are allowed within the upper echelons, and duels are often the way disputes are settled within the Church of Ares. The Dragon Knights of Ares are a sect of his Church, these are extremely well-trained warriors who devote their lives to Ares and his cause— that cause being the hunting down and slaying of wayward Dragons, who are going against their prescribed Fates or are trying to rise above their station. Excalibur, the very sword used by King Arthur, is theorised to have been the same blade used by Ares during the First Divine War, as some depictions of him show Excalibur, or a sword akin to Excalibur. Ares, unlike some of his siblings, has no Divine Servants that serve him, except for Dragons.»»—————  ⚜️  —————««— Voulla.
» Goddess of Beauty, Song, Sea, Monsters, and Love.
Second child of Hekate and Ostus. Voulla created many of the world's monsters-- not out of malice, but out of a want for all things to have a place in the world. The Church of Voulla has been described as extremely free-form, a loose congregation of worshippers dotted around the globe rather than the world-spanning Churches that many of the other High Gods have. Voulla was also one of the most vocal High Gods, until shortly after the Awakening War. Pre-Awakening War, Voulla was often known to speak with her Church and High Priest/esses, but she fell silent. The Church of Voulla has proclaimed that this is due to the barbarity that was showcased during the Awakening War, causing the Goddess to turn her back on the mortal world due to the pain they caused one another, and her own creations. Voulla’s worshippers have beautiful practises, often centring upon creativity and free expression, and the Church of Voulla often encourages her worshippers to come up with their own rituals and practises that best suit them.»»—————  ⚜️  —————««— Ezotl.
» God of Undeath, Perversion, Gluttony, and Chaos.
Ezotl was once a mortal who achieved a state of Lichdom, ascending to a God not long after. Ezotl’s ascension is shrouded in mystery, but we do know that Ostus, God of Death, almost started a divine war to ensure Ezotl would not ascend. Ezotl is the Father of Vampires, as well as all other undead, as it was he who gave the spell that would be used to curse the first Vampire into being. Ezotl is credited as the First Lich, the creator of Necromancy, and consequently the writer of the Necronomicon, a book that sits in the possession of Tiamat, the Lady of Death. Ezotl does not often align himself with any— good, evil, or neutral, and so his exact goals are shrouded in mystery; even the Cult of Ezotl, itself an organisation that is banned by some countries, is honest about the fact that Ezotl rarely, if ever, communes with them. Ezotl has been known, however, to sometimes “strike down” Liches who turn to the path of good, or who try to achieve Lichdom while being aligned with forces of good, as he sees this as weakness, and a perversion in and of itself. The Depraved are Ezotl’s Divine Servants, often depicted as grotesque masses of human flesh, clumsy and fumbling about— it is they who are the chief torturers in The Ziggurat, Ezotl’s Divine Plane. The Cult of Ezotl is the only organisation worshipping a High God—other than the outlawed Beldam—who are known to practise frequent ritual sacrifice.»»—————  ⚜️  —————««— Juno.
» Goddess of Marriage, Childbirth, and Nobility.
Wife of Ares, was created by Hekate from clay to be Ares’ equal and anchor, and so is considered by some who believe in the pantheonic religion of the High Gods that Juno is not a true High God, for she was not truly born of a High God, and neither did she come in to being randomly from cosmic energy. Nevertheless, Juno still holds an extremely important role in the Pantheon, being one of the chief Weavers of Fate, alongside Ostus. Juno is known to be far more involved in mortal affairs than most of her comrades, save for Minerva and Beldam. Juno especially is vocal with her Church, as well as her Protectorate and Apostles. The Protectorate of Juno is her fist in all things; they carry out her divine will of war, and the Apostles are her hand, for they speak her words of peace, and slip knife between ribs if one needs. While Juno is often categorised as a Neutral High God, many associate her with the forces of Good, due to her domains of Motherhood and Childbirth. Juno is the mother of the Beldam, and once even tried to start a Divine War against her daughter, which would eventually fail after none of the other High Gods agreed to march with Juno’s armies. The Church of Juno is open to all, but many of it’s inner workings remain a mystery to all those outside of the upper echelons of the Church.»»—————  ⚜️  —————««— Minerva.
» Goddess of Wisdom, Strategic Warfare, Medicine, and Heroism.
Third child of Hekate and Ostus. Minerva is one of the most vocal High Gods, and out of all her siblings, it is she who has had, and continues to have, the greatest involvement in the Material Plane. Often she will commune with those in her Church, offer blessings, and even descend on a few occasions, although a decension has not happened for many centuries, Minerva’s voice is still often heard in the head of her most steadfast and loyal worshippers. Minerva was the first, and only, High God to have ever become pregnant with a half-mortal child; Rinhir. Minerva’s Church is extremely modernised in many ways— they are continually funding the advancement of medicine, as well as creating their own magical and non-magical new forms of medicine, for example. The Church of Minerva’s practises are also common knowledge, all of their rituals and most of their texts can be freely accessed by the general public, regardless of whether they are part of the Church or not; one notable or exception, however, is the supposed texts that the Church have that detail the process Rinhir went through to ascend, these are kept under lock and key, in an unknown location. Minerva’s Church, behind Hekate’s, is the second largest Church that collects and catalogues old and powerful Relics. They claim to have in their possession the armor of Minerva herself; complete with her Divine wings.»»—————  ⚜️  —————««— Rinhir.
» God of Poetry, Courage, Law, Justice and Family.
Rinhir was the first Divine ever born. He was conceived when Minerva chose to copulate with a mortal, the first and only time this has ever happened, during the Old World. No one is sure how Rinhir ascended to divinity and shook off his mortal shackles, but the Church of Rinhir and the Church of Minerva claim to share texts that describe a ritual, given to them by Rinhir and Minerva before his ascension, detailing how he ascended to Divinity. Rinhir occupied a place in the Pantheon that was devoid; a protector of the laws of reality, something that prior to his ascension, was barely punished by the High Gods. Rinhir created the Arbiters, his Divine Servants, to act as his hands in his cause to stomp out all lawbreakers who break the laws of reality itself. Rinhir is one of the only High Gods, other than Hekate and Ostus, who are known to be able to rewrite the very laws of reality itself. The Church of Rinhir is often described as pristine, and sometimes clinical, for it’s (some may say fanatical) devotion to law. The Church of Rinhir has even been known, on occasion, to work with Devils, as they, too, obey the laws of reality, something that has caused much backlash for the Church in the past.»»—————  ⚜️  —————««— Beldam.
» Goddess of Secrets, Assassination, Evil, Darkness and Betrayal.
Beldam is the child of Juno and Ares. Often called the “Mother of Demons”, it is she who forges the Demons on her plane, The Abyss. She is a malevolent Goddess, and strives to cause as much strife in the world as she can. The church—or cult—of the Beldam is proscribed across the world, due to her corrupting nature. Beldam is one of the few High Gods who regularly converses with her followers. It is said that Juno and Ares once tried to bind Beldam's power and strike her down to the earth to live her days as a mortal, but Beldam’s power was too strong and unyielding for even the senior High Gods to handle. Beldam herself often chooses to appear as a femme-aligned demon, despite the fact that her true form could freeze the blood in one’s veins. Not much is known about the rituals and practises of the Cult of the Beldam, as they are extremely secretive, and of course, illegal. Beldam herself is shrouded in mystery; hardly anything is known about her to any outside of her Cult, and many believe this is by her design.»»—————  ⚜️  —————««— Artemis.
» Goddess of the Hunt, Wilderness, the Moon and Chastity.
Artemis was not born from the other Gods, but much like Hekate and Ostus, was forged from the energy of the universe itself. Artemis came into being much later than Hekate and Ostus, but is one of the most revered deities there is. It is believed by her followers that the Moon is Artemis’ domain, or a portal to her domain. Artemis created the Lycanthropic disease on her Divine Plane, Silver Fields, to keep a beast known as the Whitewalker placated. The Whitewalker was a half-beast half-man creature created by Artemis to serve as her warbeast, and Lycanthropy would be the chain she used to control him, and also bolster his strength. The Whitewalker escaped from Silver Fields, however, and went on to infect the first human, who would in turn become the first Wereserpent, and the disease spread and evolved from there. Artemis has not been known to commune with her worshippers for many long centuries, even if she is one of the most revered and worshipped deities in the pantheon, her voice has been silent. Artemis’ religious practises often centre around the moon, and the worship of it; one such ritual being to bathe naked in the light of the moon while giving prayer. Artemis’ Priests and Priestesses are relegated to a life of chastity, and breaking this vow results in expulsion from the Church, or even execution, if they broke this vow while in Artemis’ sacred ground.»»—————  ⚜️  —————««— Omicron.
» God/dess of Technology, Advancement, and Farsight.
Originally named Omicron MK7.2 v1.3, they were an automaton / android created by Ostus on Ivonem (Ostus’ Godly Plane) and was the first time Ostus had successfully supplanted mortal consciousness in to an android body. Created at first to be the ruler of Ivonem during times when Ostus was not present, Omicron quickly became something that far exceeded Ostus’ original plans or hope for the android. Omicron already had divine power, and this only grew as they spent more time in Ivonem and by Ostus’ side. Never intended to become a God, it was wholly unexpected when they eventually ascended. Omicron was the figurehead who stopped the Great Calamity, by leading the combined armies of Ivonem, Elysium, Titan, Cosmic Sanctuary, and Nebulus against the Eldritch Horrors of the Maelstrom. The Great Calamity was a period of time in the Old World when the River Stix became destabilised by the interference of the Eldritch Horrors and Maelstrom Spirits, which almost caused it to collapse in to the Maelstrom; which would have destroyed the cycle of souls and made it so that mortal souls would dissipate in to nothingness and eventually leave the Material Plane barren of mortals and stop the cycle of souls. Omicron dealt the final crushing blow to the Eldritch Horror Cthulu and his “allies”, destroying much of his power and stopping the Maelstrom from interfering in the River Stix for millennia after. Omicron ascended to Godhood shortly after, although unlike the other Gods, Omicron does not have their own Divine Plane. Instead, Ostus and Omicron rule over Ivonem side by side. Omicron's church is ran by a group of women (or non-binary people, but no men) called the Iron Maidens, who themselves often replace their limbs (much like Witchkind) with machinery, enchanted to integrate seamlessly with their bodies, which is a secret known only to the Iron Maidens. Many Dwarves and Gnomes have been known to worship Omicron, as well as Talented Humans.»»—————  ⚜️  —————««— Tiamat.
» Goddess of Change, Destruction, and Fear.
Tiamat is the wife of Ezotl, and like her husband, she was once a mortal. Only 30 years ago, in fact. Formerly the leader of the Concilium, and by extension, the world - one of the most powerful people to have ever lived, it is speculated that Tiamat, Ezotl, and Asmodeus had been planning her and Asmodeus' ascension for millennia prior to it actually happening. When it did finally happen, Ezotl and Tiamat were joined in an unholy marriage, and the two of them and Asmodeus would form a triumvirate against the other High Gods, who warred against them for their ascension - or, in the case of Beldam, due to Asmodeus stealing a portion of The Abyss. Due to how 'young' Tiamat is as a High Goddess, her faith and practices are fledgling, but are no less powerful. Overnight, Tiamat's Church became the largest and most powerful in the world, because the Concilium became her Church, a hybrid of government and religion that focused solely on her. Many of Tiamat's domains are considered evil, though many of her worshippers are not and would deny this - Tiamat herself said that, following her ascension, the other High Gods pressed certain domains on to her to make her out to be a villain, so her worshippers would abhor her.

»»—————  ⚜️  —————««— Asmodeus.
» God of Lies, Fire, and Lust.
Asmodeus was an Archdevil in service to Beldam, before he ascended 30 years ago in tandem with Tiamat, after a rumoured lengthy partnership between him, Tiamat, and Ezotl which sought to ascend the former two. When Asmodeus ascended, he stole a piece of The Abyss as a slight toward his former mistress, using it as the bedrock for his Divine Plane, The Midnight Isles. This, along with his and Tiamat's ascensions, are credited as the reason for the ongoing Celestial War between all the High Gods. Asmodeus' Church and faith is fledgling, but grew rapidly thanks to his existing worshippers already on the Material Plane who worshipped him as an Archdevil. Unlike other Evil High Gods, Asmodeus' Church is not called a Cult, and is not outlawed by any government or country on earth. Asmodeus is a highly prolific High God, speaking regularly to his worshippers. And like his former mistress, Asmodeus' Divine Servants are also able to make Pacts with mortals on the Material Plane. Asmodeus created his Fiends to be in direct opposition to, and the rivals of, Beldam's Demonkind, with a bitter war raging between the two groups separate of the Celestial War, though their great battle does bleed into the Celestial War, and vice versa. The Half-Demon children of Asmodeus that currently exist today (of which there are very few) are heralded as prophets of his faith and Church, with the exception of Kazer Gilani-Bonnaire, his son and former Chosen when he was an Archdevil, who is seen as a betrayer and antichrist figure, thanks to the fact that Kazer fought for, and continues to fight for, Minerva in the Celestial War. Asmodeus' Church has an extremely revered order of holy prostitutes within it, who make up the core of his Church and are often High Priest/esses.[There is more lore for the High Gods in the server - a whole channel of it, including their tenets, expanded domains, Divine Planes, Divine Servants, and more!]

— OUR RULES.

We are an 18+ server, with a zero-tolerance policy on minors. This server features adult content, dark themes, and the potential for NSFW scenes to occur in the appropriate threads. If mods feel as though someone is lying about their age, we have the right to ask for proof of age, so please do not join if you are a minor, because you will be insta-banned when we find out.Harassment of any kind will not be tolerated. If mods receive a complaint and proof that you have harassed another member, you will be kicked from the server. Consent is key and we ask that you act like adults, and conduct yourselves like grown people.RULESI. No Godmodding. You may not make an all-powerful character with absolutely no flaws, and you may not control, hurt, or kill other characters without the express permission of the writer of that character. This RP is PTK & PTM, and we use an honour system when it comes to combat. If you are found to be abusing the honour system, you will be placed on a time out until you can ensure mods that you will not abuse the system anymore. If the honor system is found to be being abused at large by more than one member, staff will implement a dice-rolling system for the offending parties and potentially server-wide. Don't ruin the fun for everyone else.II. Separate IC and OOC. You are not your character, and your character is not you. If another character is rude to yours IC for some reason or another, as long as that reason makes sense, you should not complain to staff about it, as it is between the two characters, not the two writers. You can and should let mods know if you are uncomfortable with a particular amount of hate or comment, and we will do everything in our power to make sure that it does not happen again and take whatever action we deem necessary.
III. Literacy and reply length. We are a server with a posting expectation of 250+ words per reply, and we expect you to keep up with this. If your RP partner is a Novella writer and you are a Para writer, that is fine, but we do ask that you try and match your partners length. If their reply is 600 words, and your usual length is 300, try and boost that to 350 or even 400. If your replies are consistently less than 250 words, or if you are not making an effort to match the energy of the replies you are receiving, mods will talk to you privately about why this is and try to come to a solution with you.
IV. Absences. If you are going to be absent from the server, or are going to be here but unable to reply for longer than a week, please utilize the unavailable channel, or, if the reason for your absence is personal, message a mod or the owner to let them know. If you do not use the unavailable channel and are gone for longer than 2 weeks with no OOC interaction, you will immediately be given the Absent role until you come back and notify mods, whether in DMs or in server.V. Trigger Warnings. Trigger warnings must be utilised in every OOC channel where you are speaking of triggering topics. If the topic is especially triggering, we also ask that you spoiler warn it in addition to adding a trigger warning [E.g. “TW // triggershere, triggershere, triggershere or without the spoiler tags if it is not especially triggering]. Any threads that may contain triggering content should be marked as such, either by starting your reply / starter with a trigger warning (after making sure your writing partner is okay with triggering topics), or by listing the triggers once you apply for a backstory scene, limited scene, or solo scene using the correct channel.VI. Use the appropriate channels. Self explanatory.VII. You may have a total of 25 characters.VIII. Please use tone indicators if asked / if needed. If you are asked to use tone indicators, or if you feel that your message is not conveying the emotion or mood you’re wanting it to, e.g. if your message is serious but it sounds jokey or vice versa, please use tone indicators. This is to ensure clear communication among mods and members, and to make sure no tension is created unknowingly.IX. You have 48 hours to post an intro. You have 48 hours to post an intro in the introductions channel from the date of you joining the server. If you do not post in introductions within 48 hours of joining, you will be pinged to remind you to post an intro. If you don’t respond to this ping within a few hours or the given timeframe, you will be removed from the server and be given the opportunity to rejoin when you can be active.X. Any hate to any group will result in an immediate ban from the server. We are a server owned and operated by queer people, we are welcoming to all groups, no matter whether you are queer, straight, white, black, asian -- it does not matter. We are an accepting and diverse server. If Mods see any hate to any group, any hate speech or "dark humour" that really is just veiled hatred, you will be banned from the server without warning and placed on a blacklist. This is your only warning.

XI. Do not rush mods to review your bio. With the way that we review bios in Eternal Eclipse, at least three mods have to give a review in our mod channels before we compile them into the master review that you are given in the bio submission channel. All of the mods have lives outside of Discord, including jobs, and so we ask for your patience above all. We try to ensure that we get reviews out to people within 7 days of them submitting their bio, but this is not a promise, as our schedules are always changing and sometimes we just need a break. If you try and rush mods to review your bio (either by incessantly asking or by being passive aggressive), you will be warned. If you accumulate 2 warnings, you will be muted for 2 days. If you accumulate 3 warnings, you will be banned from the server. Be respectful. We all love EE and do our best to make sure you are roleplaying as soon as possible, but we are also people, and we would appreciate being treated like people. This is not our job, no one is paying us to review bios. Have patience.XII. Do not edit your bio after it has been submitted. Once you have submitted your character bio, do not edit it under any circumstances, unless you have been given a review by mods, in which case it is fine to edit. If you edit the bio while we are still reviewing it behind the scenes, it will mess with our process, and mean you have to wait longer for the bio to be reviewed.XIII. Bio submission frequency. Members may not submit more than one bio at a time if they have the Pending Roleplayer role. If you have this role and you already have a bio in the submission process, you must wait until that bio has been approved before submitting your second. Additionally, members may not submit more than two bios at a time if they have the Roleplayer role. If you have this role and you already have two bios in the submission process, you must wait until those bios have been approved before you submit any others.XIV. Pay attention to PTM and PTK on character bios. When you look at the bio templates, you will see two questions: "Permission to Maim", and "Permission to Kill". If someone has answered "No" to these questions on their bio, this means that writers are not free to maim or kill that character without first seeking permission and working with the writer to make it make sense. If someone has answered "Yes" to these questions, that means that writers are free to maim and kill that character without first seeking permission from the writer, as long as it makes sense within both the context of the IC interaction, and the power differences between the two characters. Do keep in mind that even if PTK is answered with "Yes", it is still considered polite to seek the permission of the writer first. There are some additional rules to this, however.
- This does not apply to Mods. PTM and PTK will and can be disregarded by Mods if we need to personally dole out consequences for your character IC - do not answer PTM and PTK and think this will mean Mods cannot do anything to your character if they do anything stupid, we can and will.
- This does not apply to situations that would require consequences between two writers. If you have PTM or PTK answered as "No" on the bio, this does not mean no one can hurt or kill your character. If your character walks up to a character who is stronger than they are, and (for example) spits in their eyes, and the character they did that to would hurt or kill your character for that, then the writer of that OC is justified in taking any action they wish against your OC, as long as it fits with the narrative of their character. This can be worked around if your OC does something like this and you did not know the other character would react in a negative way to harm or kill your character, in which case Mods will allow that action to be retconned - three times. If you do it again after those 3 strikes, with the same character or not, we will not allow a retcon. Be sure you are reading character bios and asking writers whether a certain action would get your OC killed or hurt by another. To prevent the abuse of RTK (reason to kill), Mods should always be sought out to act as mediators in this case, so we can make judgement calls over whether it is actually RTK or whether we think it is not justified. If we are not sought out and one character kills another for this reason, that death will be retconned.
XV. DO NOT PLAGIARISE. This goes for character concepts of other people, art people in this server have drawn of their characters (ask first), and the lore itself. I know this goes without saying for most of you, but we all know what kind of people are out there. The lore is my intellectual property, with multiple records stating exactly when it was written by me. If I find out you have stolen any original part of this lore, I will take any action I deem necessary, including publicly letting every server and forum I know of know that you are a plagiariser. I am very persistent, and I won’t stop until every single person in the RP space knows what you did. Do not be that person. I worked tremendously hard on this lore alone, for years. It was handcrafted by me. This, of course, does not include lore inspired by or taken from other popular franchises - if I could take inspiration from that or insert it into my world, so can you. But anything unique to EE and my lore is off-limits, absolutely no ifs, ands, or buts. This does not include writing fanfic in the world or anything like that, but I do ask that you let me know you are doing it, so I don’t stumble across it and think you plagiarised, and please also give credit. This also goes for other people’s characters or concepts. If you are caught plagiarising those, you will be banned from the server and blacklisted from not just any other server we make in the future, but any server that I know of that will also blacklist you. Again, PLEASE don’t be that person. We’re all creatives, and deserve to have our creative labour respected and seen as ours.XVI. You have two months (8 weeks) to create a character using your species slot(s). As you look through our species, you will see that some of them are capped at various numbers. Anyone may claim one of these slots, but if you claim a slot and do not create and submit a character using that slot within two months, the slot will be taken from you to be given to someone else. You must wait for 3 weeks after your slot has been taken to claim the same one again (assuming one remains), in which case this rule will come into effect once more.
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XVII. You may not hide secrets about your OC from mods. We understand that, sometimes, people want to have secrets about their OCs lives, ambitions, heritage, etc. without others knowing. And you can have some of these secrets kept hidden from other roleplayers until you wish to reveal them, but what you cannot do is hide things like that from mods. If you want a secret such as this, reach out to the admin (that’s me!) and ask, providing all information. This will then be shared with other mods (if it needs to be / if the admin thinks it should be), or it will stay between you and the admin. This is to ensure that OC secrets are consistent with lore both in the server and not, and to ensure that the secret is not already being done by someone else, in lore or an OC, and finally to ensure that the secret is not encroaching on another’s character’s niche or story. If you submit an OC, have them approved, and then later go on to reveal a secret such as this IRP without mods or the admin first knowing, you will receive a strike.
XVIII. Bio editing etiquette. When you submit a bio and receive a review of the bio from the mod team that means you have to change something, we ask that you make those changes be a different colour to the rest of the text. For instance, if you submit a character bio with white font, and then you receive a review and you have to change (for example) three answers or part of the backstory, you should re-submit the bio with those changes made in any colour other than white, provided it is easy to read against the background colour. If you do not do this, mods will immediately deny your bio again until you change the colour of the things you edited. This is to make the bio reviewing process easier on us, and faster for you.XIX. You have 4 weeks to create a character. From when you first join the server, you will have 4 weeks to create your first character. If you need extra time, you may ask for the Absent role, which will grant you an extra 4 weeks, for a grand total of 8. If you have not submitted a character within 4 weeks (or 8 for absent people), you will be pinged to remind you to create your character. If you do not respond to this ping within 3 days, you will be kicked from the server.XX. The warning system. In EE, we have a warning system. Breaking any of the rules in this channel will gain you 1 or 2 warnings, depending on the rule being broken. Amassing 3 warnings will lead to you being muted, and placed within a mediation chat between yourself and mods, where we will try to figure out whether you can stop breaking the rules, or whether you need to be banned. If the Muted role is taken away from you and you are allowed back into the server as a whole after mediation, and then you go on to break another rule, you will be banned & blacklisted. If you break the rule against hate speech or breach the PTK / PTM system and go on to complain when your actions are retconned, you will be banned & blacklisted immediately regardless of how many warnings you have amassed so far.

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